package info.u250.c2d.box2d.model;

import com.badlogic.gdx.physics.box2d.Joint;


public abstract class b2JointDefModel extends b2Model {
    private static final long serialVersionUID = 1L;

    /**
     * The first attached body.
     **/
    public b2BodyDefModel bodyA = null;

    /**
     * The second attached body
     **/
    public b2BodyDefModel bodyB = null;

    /**
     * Set this flag to true if the attached bodies should collide.
     **/
    public boolean collideConnected = false;

    public transient Joint joint = null;
}
